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HexGrid v3.0: WebGL Renderer and Performance Boost

Major performance improvements with the new WebGL renderer. Render millions of hexes at 60fps.

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Related:HexGrid
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HexGrid v3.0 is here with a complete rendering overhaul and significant performance improvements.

New WebGL Renderer

The new WebGL renderer can handle millions of hexes at 60fps. Features include:

  • >Instanced Rendering: Efficiently render massive grids
  • >Shader-Based Coloring: Dynamic terrain coloring in the GPU
  • >Zoom Levels: Automatic detail reduction at far zoom
  • >Fog of War: Built-in fog of war effect support

Performance Benchmarks

Compared to v2.x Canvas renderer:

| Grid Size | v2.x FPS | v3.0 FPS | |-----------|----------|----------| | 1,000 hexes | 60 | 60 | | 10,000 hexes | 45 | 60 | | 100,000 hexes | 8 | 60 | | 1,000,000 hexes | - | 55 |

Breaking Changes

  • >Renamed `HexRenderer` to `CanvasRenderer`
  • >New `WebGLRenderer` class for WebGL rendering
  • >Changed coordinate system to cube coordinates by default

See the migration guide for details on updating your code.

What's Next

  • >3D hex rendering
  • >Terrain mesh generation
  • >Path visualization improvements
  • >Mobile touch controls